Copyright - ©2005 Studio Liverpool, redrawn and expanded by Kieran Bramich Hard©ore: Triakis Extended Font Now Available For Your Design Projects DANGER AHEAD Game Design Typography Chris Kernaghan May 3, 2024 — 2 min read
People Are Falling in Love With Death Stranding (Again) And I just happen to be one of them Game Design Chris Kernaghan May 1, 2024 — 7 min read
What is Kojima watching here? Wrong answers only Raised by the Silver Screen: How Nightly Film Rituals Shaped Kojima's Cinematic Vision Movies weren't just fun for Kojima, they were a part of his life's experiences Game Design Chris Kernaghan Apr 24, 2024 — 5 min read
Alien Isolation. Source: Sega Cassette Futurism in Video Games Join me in the future, where cassettes are plentiful, and the CRT is always in style Game Design Chris Kernaghan Apr 16, 2024 — 8 min read
Image Source: YveltalGriffin The PS Hanami: A Portable PlayStation 1 No emulation, just a real PlayStation motherboard crammed into a tiny case Game Design Chris Kernaghan Apr 15, 2024 — 3 min read
There are fates worse than death in this world. Source: Frictional Games SOMA: A Nightmarish Dive Into the Depths of Existentialism A love letter to a game that continues to haunt me for merely existing Game Design Chris Kernaghan Apr 14, 2024 — 6 min read
Half-Life 2's cutscenes are seamless, but unskippable. Frustrating after multiple playthroughs. The Problem with Mandatory Cutscenes in Games Unskippable sequences that you can't interact with: praised for making you feel immersed but not for getting in the way of player autonomy Game Design User Experience Chris Kernaghan Mar 25, 2024 — 2 min read
Distant, hazy anti-grav memories. Source: Sony Wipeout Odyssey: The History of Anti-Grav PlayStation Racing A nostalgic look into the Wipeout series on the original PlayStation Game Design Branding Chris Kernaghan Mar 13, 2024 — 23 min read