Why We Can’t Stop Playing These Roguelites Roguelites live and die by how they feel. Here’s what keeps us hooked (and why) Game Design Chris Kernaghan May 14, 2025 — 5 min read
Gran Turismo’s UI Wasn’t Flashy. It Was Mechanical by Design Gran Turismo’s UI stripped back racing games to pure function Game Design Chris Kernaghan May 8, 2025 — 7 min read
Do Games Undermine Their Own Stories Through Ludonarrative Dissonance? Ever played a game where the hero is all heart in the cutscenes… then casually wipes out a village five minutes later? That’s ludonarrative dissonance Game Design Chris Kernaghan May 2, 2025 — 4 min read
The Adrenaline-Fueled Perfection of Wipeout 2097 Wipeout 2097 was the 90s, pure and simple Game Design Chris Kernaghan Apr 27, 2025 — 5 min read
Inside the Dream: How Oliver Latta Reimagined Severance’s Season 2 Opening A haunting dive into Mark’s mind redefines Severance’s surreal world 3D Art Chris Kernaghan Apr 26, 2025 — 2 min read
Weighty, Not Gimmicky: The All-Metal Keyboard That Ditches Flash for Feel One block of aluminum. Over a thousand precision-drilled holes. No RGB circus. Just a brutally clean keyboard for people who type like they mean it Industrial Design Chris Kernaghan Apr 23, 2025 — 2 min read
Figma's Potential Leap: From Design Hub to App Builder? Leaked information suggests Figma is developing its own app and website creation tool AI User Interface Chris Kernaghan Apr 19, 2025 — 2 min read
Designing with Depth: How Subnautica Turns the Ocean Into Its Greatest Threat Is there anything more frightening than hearing, 'Detecting multiple leviathan class lifeforms in the region.'? Game Design Chris Kernaghan Apr 19, 2025 — 5 min read