While everyone’s off playing Balatro, I’m still obsessed with Inscryption Examining how a 2021 indie darling mastered the art of subversive game design Game Design Jamal Anthony May 15, 2025 — 4 min read
Why We Can’t Stop Playing These Roguelites Roguelites live and die by how they feel. Here’s what keeps us hooked (and why) Game Design Chris Kernaghan May 14, 2025 — 5 min read
This New Book Might Actually Help You Finish Your Game Video Game Design for Dummies focuses on finishing, not just starting Game Design Jessica Hamilton May 13, 2025 — 1 min read
I genuinely see these cards in my sleep now How Balatro Took Over My Evenings I haven't left the house in three weeks Game Design Mia Jones May 10, 2025 — 3 min read
Gran Turismo’s UI Wasn’t Flashy. It Was Mechanical by Design Gran Turismo’s UI stripped back racing games to pure function Game Design Chris Kernaghan May 8, 2025 — 7 min read
Starfield: Did Bethesda Miscalculate the Constellation of Fun? This patient gamer finds Starfield huge but exploration repetitive and empty Game Design Jamal Anthony May 4, 2025 — 5 min read
Fixed Cameras in Horror Games Were Better Than You Remember Fixed cameras hid the horror, and that made it worse Game Design Jamal Anthony May 4, 2025 — 4 min read
Do Games Undermine Their Own Stories Through Ludonarrative Dissonance? Ever played a game where the hero is all heart in the cutscenes… then casually wipes out a village five minutes later? That’s ludonarrative dissonance Game Design Chris Kernaghan May 2, 2025 — 4 min read