Raised by the Silver Screen: How Nightly Film Rituals Shaped Kojima's Cinematic Vision Movies weren't just fun for Kojima, they were a part of his life's experiences
The Sony Lissa: A Landmark in Hi-Fi Industrial Design Remembering the Sony Lissa as part of Sony's design legacy
Cassette Futurism in Video Games Join me in the future, where cassettes are plentiful, and the CRT is always in style
The PS Hanami: A Portable PlayStation 1 No emulation, just a real PlayStation motherboard crammed into a tiny case
SOMA: A Nightmarish Dive Into the Depths of Existentialism A love letter to a game that continues to haunt me for merely existing
The Iconic VAIO Logo: A Study in Minimalist Perfection VAIO's ingenious logo brilliantly fuses minimalism, analogue/digital symbolism, and rich conceptual meaning
What Is Dovetail, and How Can It Be Used for UX Research? Dovetail has been around the block for a while now, but is it worth it for you and your team?
Another Day, Another Thousand LinkedIn UX ‘Experts’ Don't allow others on LinkedIn to determine your feelings about your career
Sony's Innovative Product Designs: A Collection of Ten During the '80s, '90s, and even the early 2000s, hardly a week passed without Sony introducing something... unconventional.
Interview: Journey Through Forgotten Worlds with Mikolai Napieralski In this interview, we chat with the creator of Forgotten Worlds and discuss the challenges of the magazine industry and the necessity of passion
Affinity Joins Canva: What It Means for Your License "As we step into our shared future, we are committing to four pledges that we’re excited to share with the current and future Affinity community."
The Problem with Mandatory Cutscenes in Games Unskippable sequences that you can't interact with: praised for making you feel immersed but not for getting in the way of player autonomy