Anywhere City Chronicles: Unraveling the Design Anomalies of Grand Theft Auto 2 Was GTA 2's design a tangled mess of themes and visual ideas? Game Design Chris Kernaghan Jan 2, 2024 — 5 min read
Judy was a character I cared for a great deal, but whose story was particularly tragic. Source: CD Projekt Red Surprising Depths: The Emotional Resonance in Cyberpunk's Storytelling A love letter to Cyberpunk 2077, a game that resonated with my emotions Game Design Chris Kernaghan Dec 31, 2023 — 7 min read
Source: Altar of Gaming Was Wipeout Fusion the Black Sheep of the Family? TDR: "We do not pitch for jobs..." Game Design Chris Kernaghan Dec 22, 2023 — 5 min read
Courtesy of Wired Is Apple capable of designing a usable mouse? Remembering Jobs’ relentless approach to product design, and how a sufficient mouse design never came to be. User Experience Chris Kernaghan Dec 22, 2023 — 9 min read
Image Source: The Guardian Why Do I Play Inverted: Unraveling the Origins and Preferences of Inverse Controls in Gaming Unlocking the Upside Down: Navigating the World of Inverted Controls Game Design User Experience Chris Kernaghan Dec 20, 2023 — 4 min read
Three Explosive Games In One! Not just a marketing gimmick, there really were three kick-ass games. Source: Unknown Did You Know? Unlocking Die Hard Trilogy's Debug Secrets Now I can design my own levels, ho ho ho! Game Design Chris Kernaghan Dec 19, 2023 — 3 min read
Source: Typogram Blog Design Disruption: The Unraveling Tale of Adobe and Figma's Unmatched Merger Designers everywhere take a big sigh of relief. Announcement Chris Kernaghan Dec 18, 2023 — 2 min read
Ten Reasons Why: Shenmue Was Ahead of It’s Time Would you like to play a game of 'Lucky Hit'? Ten Reasons Why Game Design Chris Kernaghan Dec 17, 2023 — 6 min read