Everyone, look, it's Doom! Why Does Doom Hold Up After All This Time? Doom (1993): A Love Letter to Hell on Earth Game Design Chris Kernaghan Dec 28, 2024 — 5 min read
Source: Sony Intergalactic: Naughty Dog's Neon-Soaked Love Letter to the 80s Naughty Dog's latest looks to be a nod to classic sci-fi of the 80s Game Design Chris Kernaghan Dec 13, 2024 — 3 min read
Apparently, this is what the inside of Tetsuya Mizuguchi's head looks like... Rez: Where Stellar Game Design Meets Music and Rhythm We're talking about a Rez-olution Game Design Chris Kernaghan Nov 30, 2024 — 4 min read
The path to an iconic logo How PlayStation’s Iconic Logo Almost Didn’t Happen How one of the most recognised logos of all time nearly never came to be Branding Game Design Chris Kernaghan Nov 23, 2024 — 4 min read
Call of Duty: Black Ops 6 has a vast selection of guns and ammo. Source: Activision-Blizzard Why Ammo in Games Isn’t Just About Running Out: The Hidden Layers of Strategy and Tension Ammo isn’t just about running out; it’s a tool for tension, strategy, and storytelling in games Game Design Chris Kernaghan Nov 7, 2024 — 3 min read
The remake, somehow, makes Pyramid Head ever more terrifying. Source: Konami / Masahiro Ito The Burden of Creation: Why Does Masahiro Ito Hate Pyramid Head? When does the creation of art become a burden on the creator? Game Design Chris Kernaghan Oct 23, 2024 — 2 min read
Image source: Analogue Analogue3D: A Retro Revolution? Nintendo Sixty-Fooooooour! Game Design Chris Kernaghan Oct 16, 2024 — 2 min read
All digital, Xbox Series X The Discless Xbox Series X: A Digital-Only Future or a Step Too Soon? Are we heading towards a discless society? Game Design Chris Kernaghan Oct 15, 2024 — 2 min read