GameCube Controller: Misunderstood or a Classic Design? A gaming hug in your hands, courtesy of Miyamoto Game Design Chris Kernaghan Jan 18, 2024 — 5 min read
Talk, dark and gigery Alien Isolation: The Dual-Brain Mastery Behind the Xenomorph Alien: Isolation users a unique "two-brain" system to create a more terrifying experience. Isn't that great? Game Design Chris Kernaghan Jan 16, 2024 — 6 min read
Source: IGN Shigeru Miyamoto: Adventures in the Kyoto Countryside Legendary Designer Shigeru Miyamoto: Inspired by nature's wonders and adventures Game Design Chris Kernaghan Jan 6, 2024 — 4 min read
Anywhere City Chronicles: Unraveling the Design Anomalies of Grand Theft Auto 2 Was GTA 2's design a tangled mess of themes and visual ideas? Game Design Chris Kernaghan Jan 2, 2024 — 5 min read
Judy was a character I cared for a great deal, but whose story was particularly tragic. Source: CD Projekt Red Surprising Depths: The Emotional Resonance in Cyberpunk's Storytelling A love letter to Cyberpunk 2077, a game that resonated with my emotions Game Design Chris Kernaghan Dec 31, 2023 — 7 min read
Source: Altar of Gaming Was Wipeout Fusion the Black Sheep of the Family? TDR: "We do not pitch for jobs..." Game Design Chris Kernaghan Dec 22, 2023 — 5 min read
Image Source: The Guardian Why Do I Play Inverted: Unraveling the Origins and Preferences of Inverse Controls in Gaming Unlocking the Upside Down: Navigating the World of Inverted Controls Game Design User Experience Chris Kernaghan Dec 20, 2023 — 4 min read
Three Explosive Games In One! Not just a marketing gimmick, there really were three kick-ass games. Source: Unknown Did You Know? Unlocking Die Hard Trilogy's Debug Secrets Now I can design my own levels, ho ho ho! Game Design Chris Kernaghan Dec 19, 2023 — 3 min read