Fixed Cameras in Horror Games Were Better Than You Remember

Fixed Cameras in Horror Games Were Better Than You Remember

Fixed cameras hid the horror, and that made it worse


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Remember the first time you booted up Resident Evil on the original PlayStation?

The creaky door sound effect? The chilling piano chords? And… that weird camera angle that felt like a security feed glued to the corner of the ceiling?

Ah, yes. The fixed camera angle.

For a generation of gamers cutting their teeth on survival horror classics like Resident Evil, Silent Hill (Sort of), and Alone in the Dark, these static, often awkward viewpoints were just part of the terrifying package.

Modern games spoil us with smooth, player-controlled cameras, but back in the mid-90s, things were different.