Duskers: Immersive Storytelling Through User Interfaces Diegetic game design as it's best Game Design Chris Kernaghan Feb 11, 2024 — 5 min read
Misty 300km memories In Defense of the Grind Unconventional methods of mindfulness Self-Care Game Design Chris Kernaghan Feb 8, 2024 — 3 min read
Unleashing Creativity: A Brief Overview of Constraints and Why They’re Helpful Embracing constraints to fuel creativity Foundations Game Design Chris Kernaghan Feb 6, 2024 — 5 min read
Source: CBR Game Mechanics: How Time Constraints Drive Power and Purpose Time is a great motivator Game Design Chris Kernaghan Jan 30, 2024 — 3 min read
Vote for the Next Long Read! It's time to vote for your favourite topic for our next long read. Announcement Chris Kernaghan Jan 29, 2024 —
Shadow of the Colossus. Source: Sony Shadow of the Colossus Helped Me Through My Grief When I was 18, I faced death for the first time. Gaming provided support and comfort during a time when I found it difficult to open up about the pain it brought. Self-Care Game Design Chris Kernaghan Jan 27, 2024 — 4 min read
Source: Silicon Era Lost in Translation: The PocketStation's Missed Global Adventure PlayStation in your pocket? Game Design Chris Kernaghan Jan 21, 2024 — 3 min read
フェイザー Ever Thought About the Aerodynamics of a Feisar Ship in the World of Wipeout? In the world of Wipeout, Feisar ships ride the airwaves with fluid-ity! Game Design Chris Kernaghan Jan 19, 2024 — 2 min read