The classics are being re-released. Again. The Classic Returns: DOOM and DOOM II Repackaged with a Modern Twist Do you have room for more DOOM? Game Design Chris Kernaghan Aug 6, 2024 — 2 min read
Oh, hi Lisa! A Missed Opportunity: P.T. Still Haunts My Mind I'll always think of P.T. as the one that got away. What could have been? Game Design Chris Kernaghan Aug 3, 2024 — 6 min read
A Mouse That Demands a Subscription? Really, Logitech? The race to the bottom continues with Logitech suggesting we're not spending enough on our peripherals Industrial Design Chris Kernaghan Aug 2, 2024 — 3 min read
Are you ready for AI within Figma? Revolutionising UX Design: Figma's Game-Changing AI Features AI is coming for everything, and now it's coming for Figma User Interface User Experience Chris Kernaghan Jul 27, 2024 — 4 min read
Turning Figma Designs into WordPress Websites It's never been easier to put a website together by exporting from Figma to WordPress Tutorial Chris Kernaghan Jul 27, 2024 — 10 min read
Thirst-Quenching Superhero: What's The Deal With Pepsiman? Was this game the culmination of mad 90s advertising and commercialisation? Was it any good? Game Design Graphic Design Chris Kernaghan Jul 26, 2024 — 4 min read
Unlocking Potential: Effective Empty-State UX Design Empty states in UX design guide users, reduce confusion and enhance engagement by providing clear, actionable information User Interface Chris Kernaghan Jul 26, 2024 — 11 min read
Photo by Austin Distel / Unsplash Understanding Session Replay in UX: What It Is, How It's Used, and Its Advantages Backing your design decisions with real data wins over stakeholders, saves time, and makes UX a business hero Tutorial Chris Kernaghan Jul 25, 2024 — 9 min read